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Geophysical Inversion and Modelling Library v1.5.4
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#include <node.h>
Inheritance diagram for GIMLI::Node:
Collaboration diagram for GIMLI::Node:Public Member Functions | |
| Node () | |
| Node (double x, double y, double z=0.0) | |
| Node (const RVector3 &pos) | |
| Node (const RVector3 &pos, int marker, int id=-1) | |
| Node (const Node &node) | |
| Node & | operator= (const Node &node) |
| ~Node () | |
| double & | operator[] (const Index i) |
| const double & | operator[] (const Index i) const |
| uint | rtti () const |
| void | setPos (const RVector3 &pos) |
| const RVector3 & | pos () const |
| RVector3 & | pos () |
| void | insertBoundary (Boundary *bound) |
| void | eraseBoundary (Boundary *bound) |
| void | insertCell (Cell *cell) |
| void | eraseCell (Cell *cell) |
| const std::set< Boundary * > & | boundSet () const |
| std::set< Boundary * > & | boundSet () |
| const std::set< Cell * > & | cellSet () const |
| std::set< Cell * > & | cellSet () |
| void | transform (const RMatrix &mat) |
| void | scale (const RVector3 &s) |
| void | translate (const RVector3 &t) |
| void | translate (double x, double y=0.0, double z=0.0) |
| void | rotate (const RVector3 &r) |
| void | swap (Index i, Index j) |
| const double & | x () const |
| const double & | y () const |
| const double & | z () const |
| double & | at (Index i) |
| const double & | at (Index i) const |
| double | dist (const Node &n) const |
| void | smooth (uint function) |
| void | setState (NodeState s) |
| const NodeState | state () const |
| void | setSecondaryParent (MeshEntity *e) |
| MeshEntity * | secondaryParent () |
Public Member Functions inherited from GIMLI::BaseEntity | |
| BaseEntity (const BaseEntity &ent) | |
| BaseEntity & | operator= (const BaseEntity &ent) |
| virtual bool | valid () const |
| virtual void | setValid (bool valid) |
| int | id () const |
| void | setId (int id) |
| void | setMarker (int marker) |
| int | marker () const |
| void | setTagged (bool tagged) |
| void | untag () |
| void | tag () |
| bool | tagged () const |
Protected Member Functions | |
| void | copy_ (const Node &node) |
| void | changed_ () |
| void | init_ () |
Protected Attributes | |
| RVector3 | pos_ |
| std::set< Boundary * > | boundSet_ |
| std::set< Cell * > | cellSet_ |
| NodeState | _state |
| MeshEntity * | _secondaryParent |
Protected Attributes inherited from GIMLI::BaseEntity | |
| int | id_ |
| bool | valid_ |
| int | marker_ |
| bool | tagged_ |
3D Node
Node is a basic entity of a mesh at a 3D position x/y/z (a vertex), which owns a marker, an id, and information about connected boundarys and cells. For a 2D node ignore $z$ or let $z$-coord = 0.0.
| GIMLI::Node::Node | ( | ) |
Construct node with non valid position and marker = 0
Referenced by Node(), and operator=().
| GIMLI::Node::Node | ( | double | x, |
| double | y, | ||
| double | z = 0.0 ) |
Construct node from coordinates $x,y,[z]$ with marker = 0
| GIMLI::Node::Node | ( | const RVector3 & | pos | ) |
Construct node from RVector3
| GIMLI::Node::Node | ( | const RVector3 & | pos, |
| int | marker, | ||
| int | id = -1 ) |
Construct node from RVector3 with marker and optional id
References GIMLI::BaseEntity::setId().
| GIMLI::Node::~Node | ( | ) |
Destruct the node and all containing informations
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inline |
Unchecked index operator to pos
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inline |
Unchecked index operator to pos
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inline |
Don't use this if you plan to modify the nodes posisiton. The mesh won't get any notifications of the change and this not remove geometry caches.
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inlinevirtual |
Return entity rtti value.
Reimplemented from GIMLI::BaseEntity.
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inline |
Return the state of this node.
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Little helper to identify the state of this node after some merging.
Referenced by GIMLI::Mesh::createNodeGC_(), and GIMLI::PolygonFace::insertNode().
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inline |
Return the state of this node.
Referenced by GIMLI::Mesh::createNodeGC_().