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| QuadrangleFace (Node &n1, Node &n2, Node &n3, Node &n4) |
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| QuadrangleFace (const std::vector< Node * > &nodes) |
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virtual uint | dim () const |
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virtual uint | rtti () const |
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virtual std::vector< PolynomialFunction< double > > | createShapeFunctions () const |
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void | setNodes (Node &n1, Node &n2, Node &n3, Node &n4) |
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| Boundary (const std::vector< Node * > &nodes) |
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virtual uint | parentType () const |
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virtual RVector3 | rst (uint i) const |
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const Cell & | leftCell () const |
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Cell * | leftCell () |
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const Cell & | rightCell () const |
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Cell * | rightCell () |
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void | setLeftCell (Cell *cell) |
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void | setRightCell (Cell *cell) |
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virtual RVector3 | norm () const |
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virtual RVector3 | norm (const Cell &cell) const |
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bool | normShowsOutside (const Cell &cell) const |
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void | swapNorm (bool withNeighbours=true) |
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bool | outside () const |
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| MeshEntity () |
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virtual | ~MeshEntity () |
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virtual void | setNodes (const std::vector< Node * > &nodes) |
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const std::vector< Node * > & | nodes () const |
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Node & | node (uint i) |
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Node & | node (uint i) const |
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uint | nodeCount () const |
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Shape & | shape () |
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Shape & | shape () const |
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Shape * | pShape () |
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RVector3 | rst (uint i) const |
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RVector3 | center () const |
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double | size () const |
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virtual double | attribute () const |
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IndexArray | ids () const |
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virtual RVector | N (const RVector3 &rst) const |
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virtual void | N (const RVector3 &rst, RVector &n) const |
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virtual RVector | dNdL (const RVector3 &rst, uint i) const |
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virtual RMatrix | dNdL (const RVector3 &rst) const |
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double | pot (const RVector3 &p, const RVector &u) const |
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RVector3 | vec (const RVector3 &p, const R3Vector &v) const |
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RVector3 | grad (const RVector3 &p, const RVector &u) const |
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void | setUxCache (const RMatrix &mat) const |
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const RMatrix & | uxCache () const |
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ElementMatrix< double > & | uCache () |
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ElementMatrix< double > & | gradUCache () |
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void | changed () |
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void | addSecondaryNode (Node *n) |
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void | delSecondaryNode (Node *n) |
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const std::vector< Node * > & | secondaryNodes () const |
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const std::vector< Node * > | allNodes () const |
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Index | allNodeCount () const |
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virtual bool | enforcePositiveDirection () |
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| BaseEntity (const BaseEntity &ent) |
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BaseEntity & | operator= (const BaseEntity &ent) |
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virtual bool | valid () const |
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virtual void | setValid (bool valid) |
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int | id () const |
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void | setId (int id) |
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void | setMarker (int marker) |
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int | marker () const |
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void | setTagged (bool tagged) |
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void | untag () |
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void | tag () |
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bool | tagged () const |
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